Home Page › Forums › Fiction Writing › General Writing Discussions › Writing Fight Scenes
- This topic has 6 replies, 6 voices, and was last updated 1 day, 19 hours ago by
Linus Smallprint.
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February 19, 2025 at 7:20 pm #198069
Hello!
So, I’m currently gearing up to write a fight scene (I’ll post it on here when I’m done) and I’ve never been happy with my previous fight scenes, so I researched a little deeper into the specific type of battle I wanted this to be. While attempting to write the probable failure of a fight scene, I got the idea to create this topic on here.
This topic is for people to share their tips and tricks with writing fight scenes, including things they’ve learned and helpful resources. The idea is to help others craft better epic fight scenes by learning from others.
Hopefully this is a topic that will benefit others.
I’ll go first in sharing.
I don’t really have any tips and tricks because I’m awful at fight scenes and am still trying to figure them out, but I found this awesome resource for writing specifically magical fight scenes. It was very helpful!
Tags: @ellette-giselle @highscribeofaetherium @raxforge @jonas @keilah-h
Sorry, my mind is going blank for tags. Sorry if I annoyed you by tagging you.
If you can think of others, plz tag them. thx
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#AnduthForever (hopefully💕)February 19, 2025 at 7:33 pm #198071Thanks for the article! Unfortunately I’m not very good at fight scenes either, so I won’t be much help. 🙁
More tags: @whalekeeper @linus-smallprint @grcr @the_lost-journal @theshadow @keilah-h
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This reply was modified 2 days, 16 hours ago by
The Most Esteemed Feathered One.
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February 19, 2025 at 7:42 pm #198073Oh a good topic. I don’t have any tips either but I shall be sticking around. Maybe I’ll have something later. Subscribing…
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junior, double, triple whopperFebruary 19, 2025 at 9:43 pm #198081I feel that I’m pretty good with fight scenes, but I don’t know if I can extract any specific advice. I could definitely try to help if anyone ever needs it though. Subscribed.
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📚 Appreciator of BooksFebruary 20, 2025 at 11:19 am #198091I want to contribute, but this isn’t really advice, because I’m not that experienced. (Disclaimers, disclaimers, you get the drift.)
I enjoy making an environment that challenges the character. That way, even if the villain is average, I can make up an elaborate floor-plan for the fight.
In Baztet, the city is colorful and fun, but it also has a messy, maximalist personality. The buildings are stacked on top of each other, and the streets/transportation systems are packed.
Marcel can fly, but flight isn’t always useful in a packed environment. There is no straight path horizontal to the ground. He has to get creative.
Sometimes this means he has to fly through people’s balconies, shops, or along the paths of sky trollies.
Much of the extra space is placed between walls. People install a circulation system to process ‘clear season’ air particles. These metal fans are stationed in the least disruptive places, and blow from one place to another.
Marcel uses these fans to propel himself whenever he wants to get somewhere quicker. The catch? The fans can also suck air, and his wings are toast if he gets too close.
And that’s just one example of the obstacles in his flight path. I also apply the same obstacles to Marcel’s friend, with the added challenge of collaborating with Marcel because she can’t fly.
Anyway, that’s what I do. But some people prefer a plain duel setting, with just the characters and their weapons. Do you guys use environments, or do you focus more on weaponry?
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February 20, 2025 at 11:20 am #198092Oh wow, that was a bit of a lore dump
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February 20, 2025 at 4:04 pm #198109Hmm. I’ve written some fight scenes, but am not overly satisfied with them. I just make the characters bang their blades around for a bit until I feel it is time to make someone win. I did a little bit of research on sword fighting to improve it a bit.
I like @whalekeeper’s advice though, about using surroundings to both hinder and help your character, as well as considering your character’s abilities. That seems like it would make battles feel more creative and unique. I’ll have to use that one.
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