By Amy Caylor
I've always adored fantasy. I’m fascinated with princesses in castles and knights battling dragons. But I especially love magic (and yes, Christians can write about it with discretion). To live in a world where books have self-turning pages and torn clothes can be mended with a gesture would be delightful.
I'm particularly drawn to unique magic systems. Over the years, I've observed stories where magic was thrown in as a component of the genre, and others where magic was purposefully included. Brandon Sanderson’s laws of magic have helped me identify two factors that set apart a magic system or any sort of extraordinary powers/abilities: costs and limitations. With these in mind, you can develop a distinct magic system and enhance your story.
Establishing the Cost for Using Magic
Characters should experience consequences for exercising their abilities. Not all magic systems have drawbacks, and when they do, it's typically energy—such as in the Inheritance Cycle by Christopher Paolini. After a magician casts a spell, he feels tired. I can count on one hand the books I’ve read that had a downside to magic besides energy. Thus, energy-cost systems will likely be familiar to readers, which may be what you seek, but unusual disadvantages to magic will make your world more interesting to visit.
Costs can range from high (deformation) to low (fatigue) and everything in between (pain). The severity depends on how widely you want the characters to harness magic. A high cost means that few will use magic, except in extreme circumstances. If the story is based in a culture that has banned magic, using it openly could result in a character being burned at the stake. Characters will have to decide whether magic is worth the repercussions. In stories with lower costs, magic will be commonplace and characters have greater freedom to experiment with their powers.
In addition to physical and societal risks, some magic consumes resources. If these materials are rare and expensive, replenishing the supply may be difficult, causing characters to ration spells. In Brandon Sanderson’s Mistborn, characters acquired powers by swallowing metals. Some metals were hard to find, so the powers obtained from them were exercised sparingly. The need to track down these rare metals propelled and deepened the plot.
Costs can be woven into your story's theme. If wielding magic will inflict harm upon someone else, that might pose a moral dilemma for your character. Perhaps an unbreakable superhero (like Superman) learns that another person will be injured every time he escapes from a battle unscathed. Does he continue fighting even if another person is punished? Conversely, a villain might be unconcerned about hurting someone to gain power for a spell.
Some magic systems have no costs. In the Harry Potter series, users reap no consequences for casting a spell. But a cost demonstrates that a character’s ability is valuable and shouldn't be taken lightly. If you choose not to have a cost, then implementing strong limitations becomes even more important.
Setting Limitations for Your Magic System
Limitations are my favorite way to add a twist to a magic system. They define it and give it rules to follow. Without restrictions, your characters could solve challenges with a snap of their fingers, turning the villain into a frog. With powers like that, nothing could prevent them from reaching their goal. No opposition, no conflict. No conflict, no story.
The more limitations, the better. They force you, and your characters, to be innovative while making your magic system more original.
Suppose your character can control fire but not ignite it (like Pyro from the X-men), so he has to keep a lighter handy. Maybe he can control fire but also get burned. Now a sense of danger surrounds his power. Or what if he can only control fire when he is angry? Then his emotions are directly tied to the plot, in addition to the havoc he might wreak with his fury.
Be creative. Contrive situations where characters can or can’t utilize their powers. Take an existing limitation and narrow it further. For example, needing to touch an object to manipulate it is good, but having to nudge it with an elbow will multiply problems and conflict—plus, it’s more fun. Just be sure the limitation integrates naturally with your setting.
Remember to consider how the limitation will affect your story world. If a certain item is resistant to magic, everyone might carry it to protect themselves. Or there might be a combative market for the item, because the rich are hoarding it. Limitations should impact your entire story world and make it memorable.
The more limits you institute, the more you clarify the edges of your magic system, and the less mystical it will seem. In many (maybe even most) cases, this is beneficial. Too many stories have vague magic systems. But with others, especially epic fantasies, writers intentionally shroud magic in mystery, such as Lord of the Rings.
Be warned: the more enigmatic the magic system, the less leeway you have. Readers don’t want to be worried for the characters, only to discover that someone has a convenient spell to save them. Or the opposite could occur: readers might assume someone has powers that could aid the characters and are wondering why it hasn't been revealed. But if readers know the character's limits, the tension intensifies. Rules increase the author’s aptitude at administering magic to repair problems without annoying readers, because solutions aren’t being pulled out of thin air.
Costs and limitations solidify magic. The right kinds make a story unique. Using them correctly can produce a fantasy world that readers will long to return to again and again.
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Another Sanderfan 🙂 Great piece. . . . . . I didn’t want to do this but @daughteroftheking I have to beat you. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank you! This is Amy Caylor, by the way. I am so happy because I worked hard on this article and it went through a lot of editing, and then it was accepted and now it is on the website, so!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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I love it! I’m reading the Mistborn novels right now and love Brandon Sanderson’s magic system. And all the ideas about limitations… I haven’t written much magic, but now I want to just so I can make it fun. 😉
Thank you! I love the Mistborn books, and that magic system. Whenever any of my writing friends mention they are creating a story about magic, I always tell them “GO LOOK AT BRANDON SANDERSON’S LAWS OF MAGIC! IT’S SO USEFUL!”
Great article! Dreaming up magic systems is one of my favorite writerly pastimes!! 😄
Thank you! I like doing that too. Do you have any favorites of the systems you created?
Oooh, super hard to choose. XD But there’s this one where certain people have the power to go in their own minds that I enjoy a good bit. They can access every memory from their lifetime with a lot of practice, and with even more practice, they can relive the memory. They can even access memories of dreams and any sensation they experienced while sleeping (e. g. if someone was talking nearby while they were asleep, they could access the memory for that time segment and hear what was said). It’s a lot of fun to work with, but out of all the systems I’ve created, it’s the one with the least costs and rules, so this article will be super great for helping me perfect it. 😀
Wow, that sounds really cool! I would want to read a book like that.
Thanks! I’m glad you find it interesting. 😀😀😀
Ooh, nice article. Both very true points. I’ve done a lot with the costs of magic but not so much with the limitations, at least within the system itself… hm… you’ve got me thinking. 😀
Thank you!
Sanderson’s laws of magic! XD I haven’t read any Brandon Sanderson yet (though I really wanna read Steelheart… ), but his laws of magic are exceptionally helpful to me, especially in the time travel system I’m currently smoothing the wrinkles of.
Oh, I love Steelheart.! Yes, Sanderson’s laws are very helpful.
Wow! I’m currently half procrastinating from my novel with a fantasy idea, and I have a character who has magical powers and stuff, and I’ve been hunting everywhere for ideas for rules.
The main one that I struggle with is the cost. I mean, getting tired or sick, I find is really overdone. I think at the moment I will be leaning more towards the idea of a stored up reserve thing that will then have to be released at some point. (Fire powers, eventually the chaotic stuff has to come out.)
But yes, this was a really helpful article, good job!
Thank you. That sounds like a pretty good cost.
This is an excellent post, and I found it especially relevant now because I’m currently worldbuilding. 🙂 I do want to point out that your link to Sanderson’s laws on the Coppermind isn’t working (though undoubtably you can search on the site you get to).
I also recommend to the wider group that you all read the entirety of Sanderson’s laws as he wrote them down. Here’s the link to the first, and there are links at the bottom to the second and third.
https://brandonsanderson.com/sandersons-first-law/
I hope this will make it past the spam filter.
Thank you!
Oh, I love this post! I’m writing a fantasy trilogy right now, and my MC(plus several other characters, including the antagonist) have “powers” like being able to manipulate fire, air, earth, water, shadows, talk to animals, etc, etc. I hate it when magic is very vague or has no consequences, so I spent a good long time trying to decide what to do to my poor MC, and in the end I decided:
Since he controls fire,
a) after using his power, he is not only weak, but gets very cold and can fall ill easily,
b) unlike most stories, he can only control fire when he’s NOT angry. xD
c) if he’s wet or to cold, the fire can leave him in an almost comatose state,
and d) he can be burned.
*sighs* I like to torture my poor characters. I even made the setting for one of the novels winter. *evil laugh* It’s a good thing he’ll be with a ranger then…..
~Sarah
Thank you!
Yes, writers are very diabolical. *joins evil laugh*. But there wouldn’t be much point of putting in limitations if the characters never came to situations where they applied. Yay for not-vague magic systems!
Heh heh, I torture my characters too. How you know if a fanfiction character is one of my favorites: if he’s missing something (like an arm, or an eye, or a leg…I think those are the only things that have been lost so far). In one of my Marvel fanfics, Star-Lord had both his left arm and left eye lost in one slash (is that too graphic for this site? I didn’t want to go into details. I can get graphic, but I choose not to.) He gets cool mechanical replacements, but still…..
Awesome! In the Wings of Fire series, the Animus Dragons–which have magic-like powers–cannot use their power too much, or it will chip away at their souls and turn them evil.
This is a great article!!