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December 29, 2023 at 9:07 am #171540
One thing I was just thinking about is that the Resonance of Conversion creates the possibility of a manmade magic system. It would be possible for Conversion to create a new form of Arcana if you knew what you were doing. On its own, this would be useless, but it’s also possible you could create the ability to use the new Arcana. Conversion alone probably couldn’t do that, but in combination with another magic system it might be possible, and I think that would be a pretty cool thing to do.
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📚 Appreciator of BooksDecember 29, 2023 at 9:19 am #171543Wouldn’t presence make both phase though? It’s extra-dimensional space, but it’s still a directional vector, unless I’m thinking about your idea of in-between planes wrong. It could still be rationalized I guess even then, just having a restricted spatial influence, just like 3d spatial restriction.
Okay, so I’m not really thinking of this power in terms of utilizing a fourth dimension of space. It’s more the idea of phasing out of the physical realm entirely. That’s why it’s a negative power, because you’re negating your interactions with spatial objects. It’s the Resonance of Spatial Separation, so you’re basically separating yourself from normal space. You are still visible though, just a bit fuzzy looking. And you can phase a single part of your body out without affecting the rest of you, so I think it’s reasonable to have fused objects be phased independently of one another too. This is probably one of the whackiest powers to explain from a physics perspective, though to observe it, it’s quite straightforward.
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📚 Appreciator of BooksDecember 29, 2023 at 12:02 pm #171572One thing I was just thinking about is that the Resonance of Conversion creates the possibility of a manmade magic system. It would be possible for Conversion to create a new form of Arcana if you knew what you were doing. On its own, this would be useless, but it’s also possible you could create the ability to use the new Arcana. Conversion alone probably couldn’t do that, but in combination with another magic system it might be possible, and I think that would be a pretty cool thing to do.
Yeah, imagine the possibilities. It would be a completely chaotic element in the system. Someone that knows the ins and outs of the system will fail to know what to do in the case of someone else making a whole new system from it.
Okay, so I’m not really thinking of this power in terms of utilizing a fourth dimension of space. It’s more the idea of phasing out of the physical realm entirely. That’s why it’s a negative power, because you’re negating your interactions with spatial objects. It’s the Resonance of Spatial Separation, so you’re basically separating yourself from normal space. You are still visible though, just a bit fuzzy looking. And you can phase a single part of your body out without affecting the rest of you, so I think it’s reasonable to have fused objects be phased independently of one another too. This is probably one of the whackiest powers to explain from a physics perspective, though to observe it, it’s quite straightforward.
Hmm, alright. That could be a fun way to use in tandem with true fusion, to create ghost-like entities to scare and control people.
He is perfect in Justice, yet He is perfect in Mercy, even when we fail Him. For this, He is good.
December 30, 2023 at 5:20 pm #171832@thearcaneaxiom @highscribeofaetherium
So you know Essenceburning? At this point, I’ve completely abandoned that, but I still might make a somewhat elemental magic system. I recently created (at least the beginnings of) two new magic systems. One of them is essentially an entirely fire-based magic system, and it isn’t very complex so far. The other could be elemental if I wanted to make it. I wasn’t intending for either to be part of a larger elemental magic system, but I’m considering it now.
The first one is called Cinderblazing.
Cinderblazing is an Arcane Art that makes use of a form of Arcana known as Cinderflame. Cinderflame appears similar to normal fire, but has distinct orange and red flames that intermingle, but do not blend together. Cinderflames spread by imbuing Arcana into nearby objects. Objects thus affected are called Cinders. Cinderblazers, people who use this Arcane Art, are capable of using telekinesis on Cinders.
Telekinetically moving Cinders is not dependent on strength or weight. Essentially, the Cinderblazer is automatically able to provide enough force to move Cinders. Using Cinders to put force on other objects, however, does depend on strength. There is also a limit to the weight of Cinders a Cinderblazer can easily move, which is roughly based on physical strength and weight.
Cinderblazers can generate Cinderflames by imbuing Arcana into an object, but this takes a significant amount of energy.
There is a related form of Arcana known as Voidflame. This appears as purple fire that pulses outward instead of simply drifting upward. Voidblazing is similar to Cinderblazing in most ways. Voidblazers can corrupt Cinderflame into Voidflame at a touch.
The Voidflames are kind of random seeming, but I was planning to make them more different and do some cool things with the differences between Cinderflames and Voidflames. If I were to create a larger magic system, I would likely remove them, unless each element had an equivalent.
Then the second one, called Shadowmancy:
Shadowmancy is an Arcane Art that allows users to manipulate shadows and darkness. Shadowmancers drink a liquid form of the Arcana known simply as Darkness. It then imbues them, causing a subtle black blur when the Shadowmancer moves. Light can drain Shadowmancers of Arcana, though it takes a long time or a high level of light to completely empty their stores.
The Shadow Realm is not truly an alternate plane of existence, but more like a “filter” over the physical realm. Shadowmancers can enter the Shadow Realm, fading out of the physical realm, but their shadow remains visible. All physical objects are reflected in the Shadow Realm, but they appear dark and indistinct. Shadowmancers can interact with the shadow reflections if they wish to, which in turn affects their physical counterparts. Otherwise, physical objects pass harmlessly through the Shadowmancer. If someone in the Shadow Realm picks up an object, the object fades into the Shadow Realm as well. Shadowmancers can fit through any gap where their shadow can be cast.
Shadowmancers can manipulate darkness, making it encroach into lighted areas beyond where it would usually reach. Sometimes this can happen subconsciously when the Shadowmancer feels strong emotions.
Shadowmancers can make use of Darkness to create physical objects, such as weapons. This is easiest to do in the Shadow Realm, as objects there have less physical existence, but they can also be brought into the physical realm completely. These disappear if they are not continuously fed Arcana.
So any thoughts on these? Specifically do you think it would be interesting to see an elemental magic system with these (or maybe just Cinderblazing)? Are there any elements (with a broad definition of the term–I’m not just looking for water, earth, and air) that would be cool to see with a similar magic system? I’m also not entirely happy with Cinderblazing–it feels a bit empty still, so if you have any ideas about that, I’d be glad to hear it. I’m pretty happy with Shadowmancy, especially considering it only took me 30-45 minutes or so to come up with most of it, but if you have any feedback on that, I’d take it as well. I have a feeling that some aspects of it have probably been done before, but with all the details, it feels pretty unique to me.
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📚 Appreciator of BooksDecember 30, 2023 at 6:20 pm #171847@highscribeofaetherium @thearcaneaxiom
And while I’m at it, I might as well share this other magic system that I started a while ago, but just made some updates to. It has no name as of yet.
So this is the one where you can shift your mass from one part of your body to another. Here are the exact mechanics.
On Razath, pieces of celestial debris fall from the sky. They are called Starstones. They are composed of an Arcane metal and a normal metal. (I haven’t named the Arcane metal, because it never appears in a completely pure state, but I probably should.) You can implant a Starstone in part of your body, which will let you draw mass from the rest of your body into that part.
There are also Starhearts. The Arcane metal in Starstones/hearts has the property of attracting and absorbing many other types of Arcana. In Starstones, it is too diluted to do much, but it has an effect for Starhearts. If you implant a Starheart somewhere in your torso, it will absorb Arcana, which you can eventually consume to fuel an ability, which is determined by the type of metal in the Starheart. There are six metals ever found in them: nickel, copper, palladium, silver, gold, and platinum. (Look at a periodic table if you want to know why I picked those six.) Nickel lets you create magnetic impulses. Copper lets you increase your speed. Palladium lets you increase your reaction speed. Silver lets you increase your strength. Gold lets you generate heat. Platinum lets you increase your body’s durability.
The main thing I’m wondering with this one is, do you think this metal thing is too similar to Mistborn? I wasn’t really planning on having it use metal like this, it was just natural. If the main power source is metal, then it makes sense that the different powers would be caused by different types of metal mixed in. (I wasn’t thinking that the magnetism power is similar to Allomantic iron and steel. I am planning on making it function with some significant differences.) Then there’s the actual powers, which feel a bit like feruchemy. Speed and strength and stuff are all very generic abilities but having them be related to metals this way makes it feel more like feruchemy, especially since they recharge, so you have a limited amount of power. I did at least avoid using any metals from Mistborn, except copper and gold. Another problem is just that this is much less interesting than Allomancy or Feruchemy. The metals don’t even matter very much, but they’re there. You don’t need to replenish the metal or anything. All it does is give you a power that has to recharge its Arcana. Metal was just the easiest way to determine the power given by the Starheart, since the Starheart is already made of metal. I can’t think of any others. It’s kind of annoying. The metals don’t really matter that much, but they are there, which will probably immediately remind people of Mistborn, which isn’t really what I’m trying to do.
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📚 Appreciator of BooksJanuary 1, 2024 at 7:12 pm #172105Ok, so cinderblazing sounds interesting. What I want to know is what makes the voidflame different? Is it inherently evil, or is it simply the anti particle of cinderflame, and if so, in what ways does it have opposite behaviors?
I’m really intrigued by Shadowmancy. The way you describe the shadow realm makes me think of it as essentially the only substantial thing is shadows, so a wall flooded with light would then disappear, unless the thickness of the wall would still be in darkness, allowing for the wall to remain. If not though, it would be cool if they could make use of flashlights or something to go through walls, that is if they could get light on both sides of the wall that is.
If you were to combine these into one magic system, perhaps shadowmancy can be the voidflame to some other system, one that comes entirely from light. The contrast of positive and negative will become far easier to play with as separate concepts, unlike voidflame, which feels artificial to me, unless you can work it out some more. I can already think of the light equivalent of shadowmancy pretty easily, and there’s a lot you could do with that, especially in union with one another.
As for your last magic system, I’m not sure. You’ve talked about it before, and I like the concept, but the random abilities from different metals is indeed way too reminiscent of Mistborn. The mass shifting is a unique mechanic, and has unique advantages and disadvantages. If you want it to be connected to metals, that’s fine, but I would say not to trivialize it to basic ability buffs like speed and strength. Like Sanderson would say, go deeper, before you go farther. I would develop the mass shifting mechanic more first, and see if any more natural extension comes from that.
He is perfect in Justice, yet He is perfect in Mercy, even when we fail Him. For this, He is good.
January 1, 2024 at 8:33 pm #172111Ok, so cinderblazing sounds interesting. What I want to know is what makes the voidflame different? Is it inherently evil, or is it simply the anti particle of cinderflame, and if so, in what ways does it have opposite behaviors?
I don’t really have answers to any of those questions XD. I liked the idea of having a weird sort of fire like that, but yeah, it’s not very interesting yet. The magic system as a whole is not to far developed, so maybe when I have more details I can differentiate the two flames. Otherwise, I probably will get rid of it.
I’m really intrigued by Shadowmancy. The way you describe the shadow realm makes me think of it as essentially the only substantial thing is shadows, so a wall flooded with light would then disappear, unless the thickness of the wall would still be in darkness, allowing for the wall to remain. If not though, it would be cool if they could make use of flashlights or something to go through walls, that is if they could get light on both sides of the wall that is.
As far as substantiality goes, that’s sort of correct. A Shadowmancer can pass through objects as long as their shadow can be cast. So they could go through a door thanks to the crack, but they couldn’t just go through a walk. But then a Shadowmancer could choose to interact with non-shadows. They could stab someone for example, while themselves remaining completely intangible.
If you were to combine these into one magic system, perhaps shadowmancy can be the voidflame to some other system, one that comes entirely from light. The contrast of positive and negative will become far easier to play with as separate concepts, unlike voidflame, which feels artificial to me, unless you can work it out some more. I can already think of the light equivalent of shadowmancy pretty easily, and there’s a lot you could do with that, especially in union with one another.
I’m too much of a perfectionist to have darkness and light and flame and voidflame be opposites, considering that voidflame isn’t a real thing. I do like the idea of opposites in elemental systems. With the traditional Greek elements, I see fire and water as opposites and air and earth as opposites.
As for your last magic system, I’m not sure. You’ve talked about it before, and I like the concept, but the random abilities from different metals is indeed way too reminiscent of Mistborn. The mass shifting is a unique mechanic, and has unique advantages and disadvantages. If you want it to be connected to metals, that’s fine, but I would say not to trivialize it to basic ability buffs like speed and strength. Like Sanderson would say, go deeper, before you go farther. I would develop the mass shifting mechanic more first, and see if any more natural extension comes from that.
I have already ditched the idea of the metals and their powers. I’ve been experimenting with powers that I’m calking Pulses. One for example is the gravitational Pulse, which creates a bubble that expands and then dissipates, creating a gravitational pull towards its center. Then I was thinking of a Magnetic pulse, and a Time Pulse, and then having a reverse of each effect. The idea is having these brief but powerful bursts of power. I do like this, although I have a few misgivings. First, the powers I’ve thought of so far, cover similar effects to what I have with the Resonances, although admittedly, that magic system is very broad. Secondly, they make the Mass Shifting power feel random next to them. I made them work well with the Starstones, which were already part of the system, but it’s weird that they do such different things. I’m thinking now that to go with Mass Shifting, I should probably make the other abilities be related to the user’s body, perhaps altering other physical properties or something. I can’t think of anything right now, but that’s probably the best direction to take. Do you think that the Pulses idea is worth working on as a separate system?
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📚 Appreciator of BooksJanuary 1, 2024 at 11:45 pm #172132I don’t really have answers to any of those questions XD. I liked the idea of having a weird sort of fire like that, but yeah, it’s not very interesting yet. The magic system as a whole is not to far developed, so maybe when I have more details I can differentiate the two flames. Otherwise, I probably will get rid of it.
That’s fair! I think the system has potential, though I do think it needs more of a mechanic to it. A version of telekinesis is cool, but what really sets it apart from normal telekinetic power? There’s the restriction to only cinders, and there’s some specific rules, but I think there could be more of a unique mechanic overall you could do with it.
As far as substantiality goes, that’s sort of correct. A Shadowmancer can pass through objects as long as their shadow can be cast. So they could go through a door thanks to the crack, but they couldn’t just go through a walk. But then a Shadowmancer could choose to interact with non-shadows. They could stab someone for example, while themselves remaining completely intangible.
So it’s essentially the opposite of what I was thinking, where I thought shadow was the only substantial thing, it’s more of the space they move through, so they can’t walk through something flooded with light, they need shadow as a medium to travel from point A to point B. This is equally interesting, and there could be some unique dynamics with different tools like flashlights and stuff I would think.
I’m too much of a perfectionist to have darkness and light and flame and voidflame be opposites, considering that voidflame isn’t a real thing. I do like the idea of opposites in elemental systems. With the traditional Greek elements, I see fire and water as opposites and air and earth as opposites.
Oh, I wasn’t saying that light/darkness would be opposite to flame/voidflame, I’m saying that light would be opposite to darkness, forming an analogue to flame and voidflame, and perhaps there could be another pair of opposites. You just need a common theme to unite them as elements. It’s just hard with flame and light being different elements. That may be what you were saying.
I have already ditched the idea of the metals and their powers. I’ve been experimenting with powers that I’m calking Pulses. One for example is the gravitational Pulse, which creates a bubble that expands and then dissipates, creating a gravitational pull towards its center. Then I was thinking of a Magnetic pulse, and a Time Pulse, and then having a reverse of each effect. The idea is having these brief but powerful bursts of power. I do like this, although I have a few misgivings. First, the powers I’ve thought of so far, cover similar effects to what I have with the Resonances, although admittedly, that magic system is very broad. Secondly, they make the Mass Shifting power feel random next to them. I made them work well with the Starstones, which were already part of the system, but it’s weird that they do such different things. I’m thinking now that to go with Mass Shifting, I should probably make the other abilities be related to the user’s body, perhaps altering other physical properties or something. I can’t think of anything right now, but that’s probably the best direction to take. Do you think that the Pulses idea is worth working on as a separate system?
It could be interesting if you had the pulse idea, but altered it a bit, where it’s connected to the mass shifting. If you could somehow shift space around different parts of your body, and time, that could have unique effects. As to what may be useful though in that regard I’m not sure. Perhaps you could concentrate time in your legs to make you run faster, and some different things like that?
He is perfect in Justice, yet He is perfect in Mercy, even when we fail Him. For this, He is good.
January 2, 2024 at 8:50 am #172142That’s fair! I think the system has potential, though I do think it needs more of a mechanic to it. A version of telekinesis is cool, but what really sets it apart from normal telekinetic power? There’s the restriction to only cinders, and there’s some specific rules, but I think there could be more of a unique mechanic overall you could do with it.
Yeah, that’s pretty much what I’ve been thinking. I’m definitely going to keep working on this one.
Oh, I wasn’t saying that light/darkness would be opposite to flame/voidflame, I’m saying that light would be opposite to darkness, forming an analogue to flame and voidflame, and perhaps there could be another pair of opposites.
That is what I was trying to say too. I guess I was being too concise to properly get across what I was trying to say. The reason I don’t like that is because light and darkness are both real, while voidflames are not. I would probably either want each pair of opposites to be a real one with a made-up analogue, or have all of them be real.
It could be interesting if you had the pulse idea, but altered it a bit, where it’s connected to the mass shifting. If you could somehow shift space around different parts of your body, and time, that could have unique effects. As to what may be useful though in that regard I’m not sure. Perhaps you could concentrate time in your legs to make you run faster, and some different things like that?
I feel like the Pulses themselves wouldn’t work too well that way, because those are intended to be super external, whereas the Mass Shifting is internal. I could take the powers if the Pulses and use them in a different way, like with the increased time in the legs idea, but like I was saying, I think a lot of these are things I did in Resonancy already. That time power, for example, would basically just be a weaker version of the Resonance of Positive Dilation. (In general, I’m probably going to avoid most tine powers from now on, because the Temporal Resonances cover most of the possible pretty thoroughly. I could still try some sort of bubble thing, which is sort of what the Time Pulses would be.) I’m thinking it might be interesting to focus on mass and gravity related powers, since, for one thing, Resonancy doesn’t have any powers related to that (except that Dynamism can absorb gravity, but that’s a fairly limited application.) For one power, maybe I could do something along the lines of altering an object’s mass? And maybe I will do some sort if gravitational pulse where it centers on the user. I think that would be interesting, because it’s sort of a very limited telekinesis, since you have to pull on everything nearby.
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📚 Appreciator of BooksJanuary 2, 2024 at 10:59 am #172154Yeah, that’s pretty much what I’ve been thinking. I’m definitely going to keep working on this one.
Sounds good!
That is what I was trying to say too. I guess I was being too concise to properly get across what I was trying to say. The reason I don’t like that is because light and darkness are both real, while voidflames are not. I would probably either want each pair of opposites to be a real one with a made-up analogue, or have all of them be real.
Ahh, that makes more sense. Fair enough.
I feel like the Pulses themselves wouldn’t work too well that way, because those are intended to be super external, whereas the Mass Shifting is internal. I could take the powers if the Pulses and use them in a different way, like with the increased time in the legs idea, but like I was saying, I think a lot of these are things I did in Resonancy already. That time power, for example, would basically just be a weaker version of the Resonance of Positive Dilation. (In general, I’m probably going to avoid most tine powers from now on, because the Temporal Resonances cover most of the possible pretty thoroughly. I could still try some sort of bubble thing, which is sort of what the Time Pulses would be.) I’m thinking it might be interesting to focus on mass and gravity related powers, since, for one thing, Resonancy doesn’t have any powers related to that (except that Dynamism can absorb gravity, but that’s a fairly limited application.) For one power, maybe I could do something along the lines of altering an object’s mass? And maybe I will do some sort if gravitational pulse where it centers on the user. I think that would be interesting, because it’s sort of a very limited telekinesis, since you have to pull on everything nearby.
Yeah, that could definitely have some unique impacts. That being said, I feel like changing the mass kind of defeats the idea of the mass shifting. It definitely could be a related ability, but perhaps those would could use the two powers in tandem would be a more rare bunch.
He is perfect in Justice, yet He is perfect in Mercy, even when we fail Him. For this, He is good.
January 2, 2024 at 11:07 am #172156Yeah, that could definitely have some unique impacts. That being said, I feel like changing the mass kind of defeats the idea of the mass shifting. It definitely could be a related ability, but perhaps those would could use the two powers in tandem would be a more rare bunch.
I guess it would probably make the most sense to have all the powers be something similar, where the user redistributes a property of their body to other parts. That could be pretty cool, I guess. I could do this as sort of Feruchemy, but you just redistribute attributes across your body instead of storing them away (where you lose some of the attribute entirely) and tapping (where you get extra.) You would maintain the same amount of the attribute at all times. I would probably want to avoid doing too many of the same attributes though. In Feruchemy, they’re all at least a little abstract. Mass could be said to be similar to weight, but mass is just a raw property of matter in general. I could play with things like density maybe, (although that would function overall similarly to mass), or even volume, although that might get really weird really fast.
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📚 Appreciator of BooksJanuary 2, 2024 at 11:19 am #172157I guess it would probably make the most sense to have all the powers be something similar, where the user redistributes a property of their body to other parts. That could be pretty cool, I guess. I could do this as sort of Feruchemy, but you just redistribute attributes across your body instead of storing them away (where you lose some of the attribute entirely) and tapping (where you get extra.) You would maintain the same amount of the attribute at all times. I would probably want to avoid doing too many of the same attributes though. In Feruchemy, they’re all at least a little abstract. Mass could be said to be similar to weight, but mass is just a raw property of matter in general. I could play with things like density maybe, (although that would function overall similarly to mass), or even volume, although that might get really weird really fast.
Yeah, I’d rather not put all of my volume in my foot or something😅 If mass is one attribute, then perhaps some others could be more properties of matter. Like draining color into a single point could be useful for something, then perhaps you could move some of the hardness of your bones to your skin to make a more exoskeleton armor, and if you do it right, you can make your bones more flexible to do different things.
He is perfect in Justice, yet He is perfect in Mercy, even when we fail Him. For this, He is good.
January 15, 2024 at 10:50 am #173113@highscribeofaetherium @thearcaneaxiom @princesachronicle22
Here’s the full description of my Pulsing magic system I mentioned in the haunted house RP.
In order to understand it, I’ll first need to give some info on Naran, the planet this magic system is from. Naran a world in which two forms of Arcana conflict: El’Na and Shadowblight.
Shadowblight is a disease that infects anything it comes into contact with, corrupting and decaying it. It can cause even rocks to corrode. Plants wither into thorny black weeds. Living creatures are turned into mindless zombies.
El’Na is the only thing able to resist the spread of Shadowblight. There is a metal known as Elinium that is imbued with El’Na. In addition to resisting the blight, it is light and strong, making it a generally useful material. It is, however, primarily used to protect against Shadowblight.
Naran’s moon is halfway corrupted by Shadowblight, while El’Na protects the other half. The latter half glows with its own light. The moon revolves in such a way that the same side is not always facing the planet. This causes the planet to go through similar looking phases as a normal moon, but the darkness is from the Shadowblighted half rotating to face the planet, rather than the planet’s shadow. The moon orbits the planet in exactly a day. It rises shortly before dark and sets shortly before dawn. It is never out during the day as it is on other planets.
Pulses are brief bursts of energy that expand, creating a certain effect within their area. There are eight Pulses. Four are Light Pulses and four are Dark Pulses. Each pair of Light and Dark Pulses have opposite effects.
The Basic Pulse creates a gravitational field. A Basic Light Pulse creates a field that pulls objects towards its center. The Basic Dark Pulse creates a field that pushes objects away from its center.
A Temporal Light Pulse causes objects to freeze in time, making them immovable and immutable. A Temporal Dark Pulse causes objects to jump forward in time.
The Progressive Pulse causes physical change in objects. The Progressive Light Pulse causes objects to heal or mend, but only if they would eventually do so naturally. The Progressive Dark Pulse causes objects to corrode and break down.
The Strange (or Arcane) Pulse influences Arcana. The Strange Light Pulse pulls Arcana in, allowing it to pull Shadowblight out of objects. The Strange Dark Pulse infects objects with Shadowblight.
All Dark Pulses can spread Shadowblight, and all Light Pulses can push Shadowblight out of objects. Both of these effects, however, are fairly weak in most Pulses. The Strange Pulse is a pure unfiltered form of Pulse, while other Pulses use most of the energy for a different effect.
There are three types of Pulsers (people who use these abilities): the Brilliant Ones, the Shadowed Ones, and the Twilit Ones. The Brilliant Ones are only able to use Light Pulses, the Shadowed Ones can only use Dark Pulses, and the Twilit Ones can use both, although they are much rarer than the other two. Brilliant Ones charge their Pulses by absorbing El’Na from the light side of the moon. Shadowed Ones charge their Pulses with energy from the dark side of the moon. Twilit Ones charge their Light Pulses from the light side and their Dark Pulses from the dark side. El’Na and Shadowblight interfere with each other as they radiate from the moon, which causes them to weaken each other. Thus, Light Pulses are much more powerful when the moon is fully light, and Dark Pulses are more powerful when its fully dark.
If Dark Pulses are used without being tempered by Light Pulses, they will gradually create Shadowblight infection. What’s more, all Pulsers will periodically release their absorbed Energy in unintentional Strange Pulses if they do not use it up manually. Thus, the Shadowed Ones are considered a significant threat to society, as they must either intentionally or automatically use Pulses, which will cause Shadowblighted corruption.
A Shadowed One who becomes infected with Shadowblight will not suffer the same loss of mind as normal people. It will, however, make them more evil. It allows them to control Shadowblighted creatures and plants.
Brilliant Ones are revered by society for their ability to protect against Shadowblight. Brilliant Ones tend to resist Shadowblight better than others, except when they have no El’Na in their system, such as during a dark moon. Even if they do become infected, as long as they do not lose their mind, they can use a Strange Pulse to cure themselves.
Twilit Ones are somewhat mistrusted by society, simply by their connection to Dark Pulses. In reality, they can easily control these powers as long as they use enough Light Pulses to keep themselves clear of infection. Even if they do become infected, they keep their mind as Shadowed Ones do, which means that they can still cure themselves, unless their mind becomes too tainted by evil to wish to.
- This reply was modified 9 months, 3 weeks ago by Cloaked Mystery.
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📚 Appreciator of BooksJanuary 15, 2024 at 1:39 pm #173119Interesting! I love the high contrast magic systems. Giving me Star Wars vibes actually with the light side and dark side users, and grey Jedi. Question on the positive temporal pulse. What does it mean for the object to be frozen in time, and therefore unmovable?
He is perfect in Justice, yet He is perfect in Mercy, even when we fail Him. For this, He is good.
January 15, 2024 at 1:47 pm #173120I haven’t really thought about the physics of it, but it’s basically going to break Newton’s 2nd and 3rd laws of motion. In essence, it means that it acts as though it has infinite inertia, while simultaneously setting their velocity to 0 (although it will go back to its original speed when the effect wears off.) No matter how much force you put on it, nothing will happen. This means you can do cool things like freeze objects in midair and walk on them. There are some technicalities here, such as that technically they will be moving since they are on a planet that is moving, so this power is pretty weird, but that’s what it does. Hopefully that makes sense? You could also say that it’s frozen in space (relative to the planet.) That might make more sense actually, but I say time because the Temporal Dark Pulse makes more sense in terms of time. It’s really a mixture of the two.
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