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Andrew.
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March 9, 2025 at 9:21 am #199533
If you have questions about DnD, I can help you as much as I can. :]
Just for clarity, most of the stuff that will be talked about on this topic will be from the DnD 2014 5th edition books. So if you could get a hand on those yourself from a library or something then that would help too (they are expensive).
Oh cool! Have you ever played a game? How does designing a character work? (If you’ve done that)
I have played a couple of games, but none have been finished story wise.
Character designing comes to me in two ways, designing the physical part of character (e.i. abilities and stats) and designing the character of the character. Both of these are very important, but since you probably (I would hope) have experience in making the personality of characters, I’ll just talk about the stat making.
It’s a little hard to explain without showing you the book, but I’ll focus on the main parts
The first part is deciding what race you are going to be. The Player’s Handbook gives 9 different races, Dwarf, Elf, Human, Halfling (Hobbit), Dragonborn, Gnome, Half-Elf, Half-Orc, and Tiefling. I’m not going into deeper description into them because this already getting long and going to get longer.
You then choose a class, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard. Most DnD campaigns have an even number of strength dudes, dexterous dudes, magical dudes, and healer dudes. If it’s your first time playing, I would try and play a fighter or rogue.
Afterwards, you choose a background. Backgrounds just tell you and others where your character comes from. It isn’t essential, but definitely helpful.
You then want to decide your stats. This can a little trickier, but you want to prioritize whatever your character was made to be. If your meant to be the strong dude, you want to prioritize strength and constitution first. Dexterous, dexterity, and so on and so forth. The Player Handbook does a good job telling you which ones to prioritize.
Those are the basics. I hope that was helpful. If you have any more questions, feel free to ask.
Mandrew, Lord of squirrels, long may he live
#AnduthForever (Lord Willing)March 10, 2025 at 8:42 am #199564I already have some questions! Thanks for the topic, Andrew. XD
First of all, how difficult is it to learn the game? Second, how far can a person make up lore for DnD, on top of whatever campaign setting they use? For example, I was reading about warlocks and it didn’t give a list of patrons, so I assumed you make up your own.
"If I don't like something, it's probably sanctification. Ugh." -E.C.S.
March 10, 2025 at 8:45 am #199565Also, how much does the DM have to tweak a campaign in order to fit the players in? I’ve heard that you have to give the DM a character sheet first, and I’d imagine a character-centered game will have to juggle all the character motives. Like how much do the DM and the player have to collaborate before the game?
"If I don't like something, it's probably sanctification. Ugh." -E.C.S.
March 10, 2025 at 11:18 am #199573how difficult is it to learn the game?
Not terribly difficult. The main thing that you have to learn is how to improvise well since only the DM knows the story.
how far can a person make up lore for DnD, on top of whatever campaign setting they use? For example, I was reading about warlocks and it didn’t give a list of patrons, so I assumed you make up your own.
Most of the time, the DM makes the world, and therefore most of the lore. But with Warlock (my least favorite class lol) you usually make up a patron that fits into the DM’s world or use a patron that the DM has already made.
how much does the DM have to tweak a campaign in order to fit the players in?
Usually not at all since the players usually make their characters fit inside the DM’s world, except for Warlock with the patron but even still the DM doesn’t have to change too much or not at all
Like how much do the DM and the player have to collaborate before the game?
They usually have to have one session talking about their characters and the world so that the DM can understand how the characters interact.
Should a KP DnD campaign?
Mandrew, Lord of squirrels, long may he live
#AnduthForever (Lord Willing) -
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